#define __SDCC_FLOAT_LIB
#include <float.h>


#ifdef FLOAT_ASM_MCS51

// char __fsneq (float a, float b)
static void dummy( void ) __naked {
  __asm
  .globl	___fsneq
  ___fsneq:
  mov	r7, a
  mov	r0, sp
  dec	r0
  dec	r0
  lcall	fs_check_negative_zeros
  lcall	fs_compare_uint32
  mov	dpl, r1
  ret
  __endasm;
}

#else

/*
** libgcc support for software floating point.
** Copyright (C) 1991 by Pipeline Associates, Inc.  All rights reserved.
** Permission is granted to do *anything* you want with this file,
** commercial or otherwise, provided this message remains intact.  So there!
** I would appreciate receiving any updates/patches/changes that anyone
** makes, and am willing to be the repository for said changes (am I
** making a big mistake?).
**
** Pat Wood
** Pipeline Associates, Inc.
** pipeline!phw@motown.com or
** sun!pipeline!phw or
** uunet!motown!pipeline!phw
*/

/* (c)2000/2001: hacked a little by johan.knol@iduna.nl for sdcc */

union float_long {
  float f;
  long l;
};

/* compare two floats */
char __fsneq( float a1, float a2 ) {
  volatile union float_long fl1, fl2;
  fl1.f = a1;
  fl2.f = a2;
  if( fl1.l == fl2.l )
  { return ( 0 ); }
  if( ( ( fl1.l | fl2.l ) & 0x7FFFFFFF ) == 0 )
  { return ( 0 ); }
  return ( 1 );
}

#endif
